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'Call of Duty: Advanced Warfare' puts pressure on Sledgehammer

People are tweeting us every day, Schofield said last week during a behind-the-scenes tour of the Foster City game studio that is creating Call of Duty: Sledgehammer is the first new studio in a decade to take the development lead for one of the biggest franchises in video game history. To date, gamers have bought more than 175 million copies of the war-simulation game, which has generated more than $10 billion in retail sales, and there are more than 40 million active players for online versions of the game. Tough workHalon is one of the more than 225 employees spending long hours putting the finishing polish on "Advanced Warfare" to meet a September deadline to deliver the game to Sledgehammer parent Activision Blizzard of Santa Monica. To make the game more realistic, Sledgehammer talked technology with sources like NASA and the U.S. Defense Advanced Research Projects Agency, or DARPA. The game's hero, Pvt. Jack Mitchell, dons an exoskeleton, a computer-enhanced suit of armor that boosts his fighting abilities. The game industry veterans met while working at Electronic Arts on titles like "Dead Space" and a James Bond game called "From Russia With Love." [...] a nasty legal battle about royalties between Activision and Infinity Ward founders Jason West and Vince Zampella handed Sledgehammer an usual opportunity. Big breakThat led to the lead role in creating a new "Call of Duty" for the PC and the two next-generation home consoles that were released in 2013, Microsoft's Xbox One and Sony's PlayStation 4. Pachter said the "Advanced Warfare" preview Sledgehammer showed at the big game industry conference E3 in June "looked phenomenal." Reported by SFGate 12 hours ago.

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